UNREAL ENGINE CINEMATIC
Unreal Engine Cinematic Project
- Created a high-quality cinematic sequence using Unreal Engine 5.5, producing 15–16 animated scenes using Sequencer
- Designed and blocked out immersive 3D environments using imported assets.
- Implemented character animation and retargeting for realistic movement.
- Developed cinematic VFX using Niagara particle systems.
- Utilized Chaos Destruction to create dynamic environmental effects.
- Managed lighting, camera movement, and scene composition for cinematic storytelling.
- Exported and finalized scenes with color correction and polish before rendering.
“Creating cinematic and interactive experiences with Unreal Engine.”